The use of augmented reality in the restoration processes of heritage buildings, a case study: Gónzalez Feo Residency

José Pablo Bulgarelli Bolaños

Abstract


This article addresses a proposal for the use of augmented reality (AR) as a tool for the restoration of buildings from a project management perspective. Such proposal is based on the analysis of the results of the first year of investigation of the project Amón_RA3 and the versatility of the usage of the submission. In Costa Rica, Virtual Reality is used in the architecture field as a marketing strategy of real estate development; nevertheless, the AR isnot used as support for the heritage buildings‘ restoration, conservation or preservation. Amain characteristic of heritage buildings is their complexity generated by the loss of practical knowledge of the original construction process.

The residency González Feo, declared as Costa Rican heritage, is located in the first suburb of the San José city of the XIX century and is one of the historical identifying elements of the urban landscape of Barrio Amón; thus, it is hereby used as case of study.

This residency presents a structural problem in one of its components that embeds a ceramic tile piece of art painted by the artist Guido Sáenz. It is in this article that the main intervention plan is developed, based on the methodological framework of the Project Management Institute and taking into consideration the AR approach.


Keywords


Augmented reality, Architectonic heritage, Application, Restoration, Conservation

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